![]() That probably sounds a little backwards if you’re hip to Hideo Kojima’s long running Metal Gear Solid series, which launched in 1987 on a Japanese computer platform. Metal Gear Solid V: The Phantom Pain, a tactical stealth simulation wrapped in a colossal resource management puzzle inside a love letter to theatrical inscrutability, comes the closest of any game I’ve yet played to realizing that ideal. ![]() Pliability with just the right measure of accountability. ![]() The holy grail of world-building games, it’s argued, is a black box that lets players do as they like with minimal handholding. ![]()
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